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AI-powered tool that automatically identifies and fixes frequency masking, stereo clutter, and depth issues for professional 3D mixes
Added Jan 14, 2026
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Music producers and mixing engineers struggle with achieving clear, dimensional mixes. They overuse reverb/delay creating muddy soundscapes, can't achieve '3D' spatial imaging, and spend hours manually troubleshooting frequency masking and stereo field issues without professional results.
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Hey! first of all first post here, so I hope it is fine to sounds/be dumb, lol. I have a SM7B, A Triton FetAmp and an Arturia Minifuse 1. Before that I had a FDUCE SL40. I made several mic tests and The FDUCE SL40 still sounds a very much ton better than my SM7B which I cant seem to figure out why, I use the exact same way to speak, Am away to the mic as i should and I just dont know how to actually make the mic sound good. I would love to receive help here, as I spent the last 20 hours trying to fix it in naught. I can give the mp3 for voice recording examples per disc or by request here in the comments, please help me!
Subjectively speaking, I certainly have a sense of what this means. I tested out the Voosteq N Channel on my mix compared to the pultec I was using, and with a little boost at 1.6 kHZ, 12 kHZ, and 220 kHZ, a teensie weenie bit of compression and some preamp and console saturation that the plugin imparts, it certainly had what I would describe as a more "3D" feeling. It sounds like the music is less smeared, and is actually occupying a space, kind of like it's being performed live. There is a little more detail, warmth, and depth, for lack of better terms. But people will talk about certain plugins, like I just did and say "it has a more 3D sound". But are there certain frequencies, harmonics, etc, that are associated with this description? Is there anything technical that could be described going on here, or is it generally speaking just a subjective way to describe something?
Dear all, I'd like to share with you the microphone selection I used to record my soul-funk band's demo in a nice room, with bass, drums, keyboards, guitar, sax, and vocals, all with in-ear headphones without amplification. I'd like your help with the microphone bleed, tied to the drums, vocals, and sax. The room has very well-treated acoustics, but it's a rectangular room. To help you analyze, I'll explain the position in the room, which is crucial for the microphones: POSITION: Camera: on a short side that covers the entire length of the room, Long left side in order from the back: BASS: at the back DRUMS: on the left on the long side in the center GUITAR: after the drums Long right side from the back: PIANO AND KEYBOARDS: at the back on the right, in front of the bass and drums SAX: on the right after the keyboards, in front of the drums SINGER: in the center I would use: - Midas MR18 mixer - headphone amplifiers HA8000V2 for IEMs We keep the lights and amplifiers off and only use IEMs. - DRUMS: KICK Sennheiser E602II SNARE Beta 58A OverHead Rode NT5 Matched Pair (Recorderman position) - SAX: Aston Spirit, facing the drums, cardioid - VOICE: SE V7 Placing the sax facing the drums, even with a cardioid polar pattern and rock wool panels, something could get in. The voice, on the other hand, must be facing the camera, so the microphone will definitely pick up the sax and drums... Any suggestions for limiting bleed? Thanks in advance and happy music!
Writing in another thread about it, I once again realized how much I love the API 5500 on mixbus (and so much more). I was stating, there is no plugin that does the magic it does (for me it's the punch and something special in the high end). But am I right? I'd love to find something similar. As 2,5k € even on the used market is a pretty hefty price tag. What I have tried so far: The waves API bundle - it's alright but very much digital to my ears. The Slate (FGA? i think) - don't remember it exactly - was okay. What ever IK-Multimedia tries to emulate in T-Racks. Would love to hear if there's anything out there, that comes close to an API 5500 EQ.
Anyone here heard LV Sandals by EsDeeKid, fakemink and Rico Ace? Like, theres genuinely no reverb (from what I hear and unless masked extremely well) and delay (you can hear a few adlibs in there and some background studio noise, but thats it) At first I thought it was only for the vocals, but (again from what I hear) nothing has reverb/delay. How can I achieve a very full mix like that? I guess its a subjective, because the song itself has enough (and good sounding) elements to make it sound great without needing any reverb/delay.
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