0
Turn your SaaS screenshots and workflows into clickable, embeddable product tours without paying $40/month.
Added May 23, 2026
219 signals
Solo founders and bootstrapped SaaS builders want interactive product demos on their landing pages to boost conversions, but existing tools like Arcade and Supademo cost $40-500/year. They need a way to create polished walkthrough videos and clickable tours from screenshots without breaking their near-zero burn rate.
A one-time-purchase or low-cost interactive demo builder that lets users record website workflows, convert screenshots into animated walkthroughs, and embed clickable tours on landing pages. Includes AI-assisted recording (via ChatGPT/Claude integrations) to auto-capture flows, plus motion video generation for feature announcements.
The bootstrapped/indie SaaS movement is exploding, and founders are increasingly resistant to $40/mo SaaS subscriptions for single features. AI assistants can now automate browser workflows, making auto-recorded demos technically feasible at a fraction of the cost.
I made a post yesterday about some tips that I learned throughout being a game developer, and something a lot of people seemed to be confused on was the point of "make a game for today's internet, not 2015's". So I wanted to elaborate on it. The digital landscape is rapidly evolving, and developers tend to be a bit slower to adapt compared to other content creators. Devs want to make games just like the ones from their childhood. I was personally a victim of this. A lot of RPG devs want to make an earthbound inspired story game just like Undertale did in 2015, or a lot of horror game devs think that making a janky walking sim will get them popular, because they saw the Markiplier loved to play those games back then, and they always went viral. But the truth is, the internet is rapidly evolving, since the debut of AI in the mainstream more than ever. The internet is fundamentally different than what it was back then, but for some reason game devs think that doing what worked 10 years ago will work now, when that quite literally goes against how the internet works. Back then, TikTok wasnt released, and attention spans were not as horrible as they were now. Tumblr was still very much alive and culturally relevant, youtubers would browse steam and pick a random game, and turn a random dev into a millionaire overnight. Fortnite had not even been released yet for crying out loud. COVID had not happened and turned our world upside down. The world changes and evolves. If you are not an established creator like Toby Fox, NOBODY cares about your game's lore or story. Nobody wants to read it, people just want to play the game. It is not reasonable to expect a game made in 2017 to be held to the same standards as a game made in 2026. Because the standards are constantly changing. People will make an earthbound inspired story game where you have to read a shit ton of text, but then be disappointed when the vast majority of people dont care to read what the game has to say, thats because attention spans are at an all time low in human history. If you're designing your game for a niche audience in the current landscape, dont be afraid to adapt to what the current consumer is. You need to stimulate your player every few seconds with something new, or they can loose interest extremely fast. You need a solid hook, you need to take lessons from youtubers and tiktokers, and put those lessons in your game. Its very much different for different target audiences. But the 20 year olds ten years ago are not the 20 year olds now. People's interest also change over time.
Hello everyone, Quick question regarding security in Active Directory. In our environment, we are considering restricting the visibility of user objects so that standard users can no longer browse or view other accounts in the domain. We started testing this by modifying ACLs / permissions in AD, but we quickly ran into side effects: * some GPOs no longer apply correctly, So now I’m wondering: * Has anyone here already tried to “hide” user objects in AD? * Is this realistically achievable in a clean and reliable way in a modern Microsoft environment? * Or does this go against the normal design of Active Directory and become too risky / too complex to maintain? The main goal behind this is security and reducing user account enumeration. I’d be interested in hearing your feedback, best practices, or even reasons why this kind of modification should be avoided. Thanks 🙂
I keep watching Japanese / German / Spanish stuff online (lectures, interviews, indie game devlogs) and there's never a free, fast way to just get translated subtitles for a video file I already have. Online tools cap file size, want a subscription, or upload your video to who-knows-where. Premiere wants a license. ChatGPT API costs add up. So I built WhisperSubTranslate. You drop a video into it and a few minutes later you get a translated .srt file in the language you picked. No account, no quota, no upload — everything runs on your computer. It's open source (GPL-3.0). Free portable Windows build, source build works on Linux/macOS too. To be clear, it generates new subtitles from the audio (using whisper.cpp); it doesn't extract embedded subtitle tracks or hardcoded text from the picture. How it works: whisper.cpp pulls speech out of the audio locally, then a translation engine you pick turns the subtitles into your target language. The engines: \- MyMemory (free, no key, has a daily cap) \- DeepL / OpenAI / Gemini (your own keys if you have them) \- Local LLM — runs entirely offline, no API key, no internet. Quality is decent on a small \~1.1 GB model and pretty good on the 7B if you have a 6 GB+ GPU. This is the v2.0 headline feature. 14 target languages so far (KR, EN, JA, ZH, ES, FR, DE, IT, PT, RU, HU, AR, PL, FA), 100+ source languages via whisper. Things that actually work well: \- Long videos (1-2hr lectures): just queue them up and walk away \- Drag-and-drop a folder of files for batch processing \- Picks up GPU if you have one (CUDA), falls back to CPU otherwise \- Output is plain .srt — works in VLC, mpv, Plex, anything Use cases people have used it for so far: foreign-language YouTube downloads, online courses, K-drama / anime raws, conference talks, recorded Zoom calls in a language they don't speak. [https://github.com/Blue-B/WhisperSubTranslate](https://github.com/Blue-B/WhisperSubTranslate)
Lately I’ve been experimenting with how AI tools like ChatGPT, Claude, and Perplexity decide which products or brands they recommend when users ask questions. What surprised me is how different the results are compared to normal Google rankings. Some companies with strong SEO barely appear in AI-generated answers, while smaller products with active discussions across Reddit, blogs, and forums show up repeatedly. It made me realize we may be entering a completely different discovery era where “AI visibility” becomes its own category separate from traditional SEO. As part of exploring this space, I’ve been researching tools and workflows around GEO (Generative Engine Optimization), and one of the projects The interesting thing is that AI systems seem heavily influenced by contextual mentions and conversations happening across the internet, not just backlinks or keyword optimization. Feels very similar to the early days of SEO where most people underestimated how important search visibility would eventually become. Curious whether other builders here are also thinking about AI discoverability yet, or if this still feels too early.
I’ve been working on a small tool called TTS Everything. The idea is pretty simple: if you’re streaming on multiple platforms, chat from Twitch, TikTok Live, Kick, and YouTube can all feed into one TTS queue and get read out loud on stream. I made it because I wanted chat to feel more present during livestreams, but most TTS setups I found were either tied to one platform, annoying to configure, or didn’t sound good enough to actually use in front of people. Right now it supports multiple chat sources, different TTS voices, a dashboard for controlling what gets played, and usage/character limits so it doesn’t get out of hand. It’s still early, but the main workflow is working. I’d love feedback on whether the site explains it clearly, whether the product makes sense, and what would make this more useful for streamers. Site: [https://ttseverything.com/](https://ttseverything.com/)
+197 more signals